Sound often comes into play, which I really love, like a distant clunking sound while turning a wheel in a cabin, or the hum of a wire that lets you know a current is running through it, or an underground train puzzle where sounds play at the track intersections and combine with one another to give you directions. Sometimes simple observation can get you a long way toward solving a puzzle, like noticing a locked rocketship is connected to a brick bunker by an electrical wire. There's still a lot to enjoy, though, and plenty of clever puzzle design. There's a bit of story and lore told through books, notes, and holograms (originally they were cheesy FMV, now they're cheesy CG) but Myst is mostly built from puzzles, not stories. To gather the missing pages of the book and discover the story of the island and the family who once inhabited it, players need to solve elaborate puzzles that transport them to new islands, where they complete even more puzzles in order to return.
![myst 3 track puzzle myst 3 track puzzle](https://www.giantbomb.com/a/uploads/screen_medium/1/11423/441780-1142.jpg)
In case you haven't had a chance to play one of the many versions of Myst in the past 28 years, the adventure game begins with you trapped on a strange island after reading a strange book. Myst, no matter how it looks in 2021, feels pretty outdated. Cyan Worlds say it's a "reimagined" Myst, but while it's far more modern-looking it's still almost exactly the same game. As a remake, Myst is a faithful one, but maybe a bit too faithful. And this new 3D Myst works on both desktop and in VR, so I got to spend time actually (virtually) walking around in it. Cyan Worlds has completely remade the game (again, following 2000's realMyst and 2014's realMyst: Masterpiece Edition, neither of which I played). If this is the case then the 4 unmovable pieces of wood on the sphere I can manipulate would weigh a LOT more than the entirety of the light wood/crystal one I'm counter balancing against, even doing the math by giving the pieces a number for their weight isn't doing a lot to help, but also I suck at math.It's a little weird to be back in Myst in 2021, after all this time. These seem to indicate that 1 crystal is the same weight as 4 lighter colored wood orbs, and the other that 1 dark wood is the same as 4 crystals. It has 4 pieces that can't be changed, but up to 4 more can be placed on top, the pieces I have to work with are 4 of wood and 2 of crystal, I note that this wood is darker, my first instinct was to match it to have the same amount of wood and crystal to the other, but doing so proved useless in any of the 3 configurations of the gear, leading me to believe the color of the wood makes a difference.īack in J'nanin there's a couple of scales that are balancing orbs: The second sphere that can be interacted with is this: It appears to be made of 7 parts wood and 1 crystal, I note that this wood is a light color. One sphere is seen here, it can't be changed in anyway: Seems to require balancing the path above so a ball can roll through, to balance it we have two spheres that work as counter balance and a gear that can be changed to give priority to one or the other or balance in the middle.
#Myst 3 track puzzle trial
So in Myst 3 there's many ball puzzles in the age of Amateria, one is stumping me and I don't just want to trial and error it.